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/*
* lissajous.cc
* DIN Is Noise is copyright (c) 2006-2025 Jagannathan Sampath
* DIN Is Noise is released under GNU Public License 2.0
* For more information, please visit https://dinisnoise.org/
*/
#include "lissajous.h"
#include "vector2d.h"
#include "ui_list.h"
#include "mouse_slider.h"
#include <vector>
using namespace std;
extern ui_list uis;
extern const float PI_BY_180;
lissajous::lissajous () : center (0.5f, 0.0f) {
name = "Lissajous";
load_params ();
}
lissajous::~lissajous () {
widget_save ("d_lissajous", ctrls);
save_params ();
}
void lissajous::load_params () {
ifstream f (make_fname().c_str(), ios::in);
string ignore;
f >> ignore >> speed.x >> ignore >> speed.y >> ignore >> angle.start >> ignore >> angle.end >> ignore >> num_points;
}
void lissajous::save_params () {
ofstream f (make_fname().c_str(), ios::out);
string ignore;
f << "speed.x " << speed.x << endl << "speed.y " << speed.y << endl << "angle.start " << angle.start << endl << "angle.end " << angle.end << endl << "num_points " << num_points << endl;
}
void lissajous::setup () {
plugin::setup ();
widget* _ctrls [] = {&sp.speed.x, &sp.speed.y, &sp.angle.start, &sp.angle.end, &sp.num_points};
for (int i = 0; i < 5; ++i) {
ctrls.push_back (_ctrls[i]);
}
num_ctrls = ctrls.size ();
/*for (int i = 0; i < num_ctrls; ++i) {
ctrls[i]->set_moveable(1);
}*/
spinner<float>* spn [] = {&sp.speed.x, &sp.speed.y, &sp.angle.start, &sp.angle.end};
const char* lbl [] = {"X Speed", "Y Speed", "Start angle", "End angle"};
int ori [] = {mouse_slider_listener::X, mouse_slider_listener::Y, mouse_slider_listener::Y, mouse_slider_listener::Y};
float val [] = {speed.x, speed.y, angle.start, angle.end};
float dta [] = {0.01f, 0.01f, 1.0f, 1.0f};
for (int i = 0; i < 4; ++i) {
spinner<float>* spi = spn[i];
spi->set (lbl[i], dta[i], -MILLION, MILLION, this, 0);
spi->set_value (val[i]);
spi->orient = ori[i];
}
sp.num_points.set ("Points", 1, 0, MILLION, this, 0);
sp.num_points.set_value (num_points);
widget_load ("d_lissajous", ctrls);
render ();
}
void lissajous::render () {
num_points = sp.num_points.value;
if (num_points == 0) return;
speed.x = sp.speed.x.value;
speed.y = sp.speed.y.value;
angle.start = sp.angle.start.value;
angle.end = sp.angle.end.value;
theta = angle.start * PI_BY_180;
dtheta = (angle.end - angle.start) / num_points * PI_BY_180;
int j = num_points + 1;
points.resize (j);
for (int i = 0; i < j; ++i) {
float rtheta = theta;
float rtheta1 = speed.x * rtheta;
float rtheta2 = speed.y * rtheta;
point<float>& pi = points[i];
pi.x = center.x + sin (rtheta1);
pi.y = center.y + sin (rtheta2);
theta += dtheta;
}
ss.str("");
ss << "lissajous_" << speed.x << '_' << speed.y;
gen_pts ();
}