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/*
* cross_button.cc
* DIN Is Noise is copyright (c) 2006-2025 Jagannathan Sampath
* DIN Is Noise is released under GNU Public License 2.0
* For more information, please visit https://dinisnoise.org/
*/
#include "cross_button.h"
void cross_button::draw () {
box<int>& e = extents;
glColor3f (clr.r, clr.g, clr.b);
{
int pts[8] = {e.left, e.bottom, e.right, e.top, e.left, e.top, e.right, e.bottom};
glVertexPointer (2, GL_INT, 0, pts);
glDrawArrays (GL_LINES, 0, 4);
pts[0] = e.right; pts[1] = e.top; pts[2] = e.left; pts[3] = e.bottom;
pts[4] = e.right; pts[5] = e.bottom; pts[6] = e.left; pts[7] = e.top;
glDrawArrays (GL_LINES, 0, 4);
}
/*{
int pts[4]= {e.right, e.top, e.right, e.bottom};
glVertexPointer (2, GL_INT, 0, pts);
glDrawArrays (GL_POINTS, 0, 2);
}*/
}